RESEARCH / EXPERIMENT 001

Real data.
Every result visible.

Building our own intelligence starts with a question we can test. This is our first public-data feasibility benchmark, with its sources, method and limitations open to inspection.

COMPLETED · EXPLORATORYDid not meet the internal screening rule

This experiment does not support a model-advantage claim. The result is retained so the next research decision can be based on evidence.

10Research participants
22League of Legends matches
109Player-match records
0Noetryx prospective trials completed
THE QUESTION

Can physiology summaries
estimate reported mental load?

We used heart-rate, skin-conductance, muscle-activity and facial-temperature summaries to estimate a participant’s post-match mental-load rating. A fixed ridge-regression model was compared with a simple training-set median.

This is a retrospective estimate of a self-report. It does not demonstrate real-time brain sensing, improved gaming performance or effective coaching. No EEG data were used in this experiment.

PRIMARY EVALUATION / HELD-OUT PLAYERS

The actual results.

Lower mean absolute error is better. Errors are in units of the dataset’s mental-load rating.

MODEL / MACRO MAE
1.181

Average of held-out participant errors

BASELINE / MACRO MAE
1.283

Training-fold median rating

RELATIVE MAE REDUCTION
8.0%

A negative reduction means the model was worse

Keep the test honest.

Each primary fold holds out one participant. Imputation and scaling are fitted only on the training records. A separate leave-one-match-out evaluation produced model MAE 1.260 versus baseline MAE 1.291.

The exploratory 95% paired group-bootstrap interval for model-minus-baseline error is [-0.195, 0.001]. The internal gate required at least a 10% MAE reduction and an entirely negative interval. This is a research screening rule, not clinical validation.

Inspect the participant-level results
ANONYMOUS PARTICIPANTRECORDSMODEL MAEBASELINE MAE
amateurs/player_0111.0811.364
amateurs/player_1111.0351.273
amateurs/player_2111.6041.909
amateurs/player_3111.1121.273
amateurs/player_4111.4211.545
pros/player_0100.9761.100
pros/player_1111.3201.091
pros/player_2111.1711.182
pros/player_3110.9440.818
pros/player_4111.1421.273
PROVENANCE

Credit the source.
Show the method.

Third-party dataset: Smerdov, Zhou, Lukowicz and Somov, Collection and Validation of Psychophysiological Data from Professional and Amateur Players: a Multimodal eSports Dataset (2020).

Source data are published under CC BY 4.0. Noetryx created the processing code, feature summaries and experiment. The original dataset is not a Noetryx-owned or exclusive dataset.

View source dataset Read source paper
WHAT THIS DOES NOT ESTABLISH

A first experiment.
A clear next standard.

Independent validationNot completed

Both tests reuse a small public cohort. Held-out players can share match conditions, and held-out matches can contain previously seen players.

Prospective benefitNot completed

A controlled, prespecified study must test whether an intervention improves a meaningful outcome. Estimating a self-report is a different question.

Our own consented cohortNot collected

Noetryx needs appropriately permissioned recordings with synchronized gameplay, device details and independently defined outcomes.

Physiological productsResearch & hardware required

EEG sensing, neurofeedback and neuro-cognitive scores are not provided by this experiment.

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