Real data.
Every result visible.
Building our own intelligence starts with a question we can test. This is our first public-data feasibility benchmark, with its sources, method and limitations open to inspection.
This experiment does not support a model-advantage claim. The result is retained so the next research decision can be based on evidence.
Can physiology summaries
estimate reported mental load?
We used heart-rate, skin-conductance, muscle-activity and facial-temperature summaries to estimate a participant’s post-match mental-load rating. A fixed ridge-regression model was compared with a simple training-set median.
This is a retrospective estimate of a self-report. It does not demonstrate real-time brain sensing, improved gaming performance or effective coaching. No EEG data were used in this experiment.
The actual results.
Lower mean absolute error is better. Errors are in units of the dataset’s mental-load rating.
Average of held-out participant errors
Training-fold median rating
A negative reduction means the model was worse
Keep the test honest.
Each primary fold holds out one participant. Imputation and scaling are fitted only on the training records. A separate leave-one-match-out evaluation produced model MAE 1.260 versus baseline MAE 1.291.
The exploratory 95% paired group-bootstrap interval for model-minus-baseline error is [-0.195, 0.001]. The internal gate required at least a 10% MAE reduction and an entirely negative interval. This is a research screening rule, not clinical validation.
Inspect the participant-level results
| ANONYMOUS PARTICIPANT | RECORDS | MODEL MAE | BASELINE MAE |
|---|---|---|---|
| amateurs/player_0 | 11 | 1.081 | 1.364 |
| amateurs/player_1 | 11 | 1.035 | 1.273 |
| amateurs/player_2 | 11 | 1.604 | 1.909 |
| amateurs/player_3 | 11 | 1.112 | 1.273 |
| amateurs/player_4 | 11 | 1.421 | 1.545 |
| pros/player_0 | 10 | 0.976 | 1.100 |
| pros/player_1 | 11 | 1.320 | 1.091 |
| pros/player_2 | 11 | 1.171 | 1.182 |
| pros/player_3 | 11 | 0.944 | 0.818 |
| pros/player_4 | 11 | 1.142 | 1.273 |
Credit the source.
Show the method.
Third-party dataset: Smerdov, Zhou, Lukowicz and Somov, Collection and Validation of Psychophysiological Data from Professional and Amateur Players: a Multimodal eSports Dataset (2020).
Source data are published under CC BY 4.0. Noetryx created the processing code, feature summaries and experiment. The original dataset is not a Noetryx-owned or exclusive dataset.
View source dataset Read source paperInspect the evidence.
Full benchmark results JSONPrespecified protocol MDDerived research features CSVFitted research model JSONSource versions & checksums JSONSource data license TXTSource commit: 4cd8d63a30ea97614d023fa707089645108545be
A first experiment.
A clear next standard.
Both tests reuse a small public cohort. Held-out players can share match conditions, and held-out matches can contain previously seen players.
A controlled, prespecified study must test whether an intervention improves a meaningful outcome. Estimating a self-report is a different question.
Noetryx needs appropriately permissioned recordings with synchronized gameplay, device details and independently defined outcomes.
EEG sensing, neurofeedback and neuro-cognitive scores are not provided by this experiment.
Build the next piece
from real measurements.
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